I'm sorry Reimu froze the game for you. It would be interesting to know which version you encountered the freeze in. In the Dreamcast version, Reimu has some memory problems, because she is a rather large character, memory-wise. So there is a good chance the game will run into memory issues during loading. For reference, the Reimu vs King fights in story mode were pretty much at the upper limit as far as memory usage is concerned.
Once again sorry you encountered that freeze. Reimu can be selected for Arcade, Survival, Training and Watch mode. In Story Mode, she is part of Team Anime and has a fight in there. Reimu has regular and special attacks. The special attacks are listed below. For simplicity, I'll use some abbreviations in the special descriptions: QCF refers to a down, down-forward, forward motion on the analog stick or dpad.
Every character has their own special moves with different inputs, they are not all listed, because listing them all would lead to quite the long control list.
The original Mugen way would be to go into the character files and look into the command file. Though I can see that that would be difficult with the web version. As far as I know the original Mugen did not have any way to look at the commands in-game, might be worth adding something like that to Dolmexica especially for something like the web version.
Ok, I'll list the character's specials. As far as strategy goes, the characters in this demo are especially weak against crouching kick attacks, that is something that could help. Later demos also have F1 as a debug key that immediately wins the round, though that is disabled for Dream Fight 17 A.
QCB refers to a down, down-back, back motion. HCF refers to a back, down-back, down, down-forward, forward motion. HCB refers to a forward, down-forward, down, down-back, back motion.
Due to this being an earlier demo, holding commands do not respect their holding duration. If the command says "Hold back for half a second" just tapping back will also work. This changes in later demos. This ought to cover most of them. Most special attacks revolve around quarter-circle movements so those are always a good starting point to explore.
Pretty cool! Brought back many memories. I am not sure if it's due to the mod or to DI, but I have two observations. You're right, the AI is too easy. I haven't finished the options menu yet, so I've locked it at super easy difficulty. There are some characters with built-in AI, but off the top of my head, I can only think of one Mima which is hard to beat. The giant Johnny Cage thing is because I haven't included the global scale parameter yet, it's a lot of fiddling, since it worms its way through everything.
Maybe with the next demo. Either way, thanks again for the feedback! Run OOC the game. More information. Install instructions Windows: Extract the folder and open DreamFight Dreamcast: Burn the. Comments Log in with itch. I created 2 Dios. I don't know how. The 3-D graphics are decent, adding a little flavor to the game, but it is extremely annoying that the camera stays fixed at one angle no matter what you do. The gameplay is OK, but there are only 3 characters to choose from and no different enemies.
Each character has 3 attacks - Normal, Charged, and Special. The game modes are kind of boring. In the first, you have, like, 2 levels of 1 enemy each too easy. In the second, you have a 1 vs. And we come to the conclusion This game is about par for the course, not bad, but nothing special. Extremely good game for its size. Good character balancing, nice graphics, although combos can be a bit weird to perform. Overall an excellent game! It needs something. I don't know what but it does but when you really look at it for its size, this game rocks.
Don't these levels remind you of the ones from Castlevania: Legacy of Darkness on N64? Good levels. Login Signup. Search this site:. Follow us:.
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