The title received critical acclaim and has been considered both among the best Resident Evil games and Dreamcast games of all-time. Resident Evil — Code: Veronica features traditional survival horror gameplay found in most early Resident Evil games. Because of this, the camera is more dynamic than in previous games. The camera will follow, pan, and zoom as the player navigates their character through the environment, similar to Capcom's own Dino Crisis The story is told through cinematic CGI sequences and in-game cutscenes.
One half of Code: Veronica places the player in control of Claire Redfield while the other half is spent with her brother, Chris. From here, they can be examined to find clues to solve puzzles, and some can also be equipped. Also available in the status screen is a map and file menu. All notes found in the game are saved in game's files and may be essential to solve puzzles.
The player can only hold a limited number of items at a given time; other items must be stored in storage boxes located throughout the game. The player character may receive damage, which can be healed with restore items. Herbs, which restore character health, can be combined with other types of herbs to become more effective. Too much damage will result in a game over.
At this point, the game must be continued from the last save point. A partner's death will also result in a game over. Some weapons are better suited for battling certain enemies, some of which have weaknesses to elements like fire or acid.
This mode gives the player character infinite ammo and places them in random locations with different enemies. Three months after escaping from Raccoon City, prior to its eventual destruction, [7] Claire Redfield raids an Umbrella Corporation facility in Paris in search of her brother Chris. Discovered by Umbrella's security forces and eventually captured, Claire is imprisoned on Rockfort Island — a prison complex owned by the corporation, situated in the Southern Ocean.
Sometime after her imprisonment, Claire finds herself released by one of the prison staff and discovers that an outbreak of the T-Virus has occurred. In the resulting chaos, she finds herself teaming up with Steve Burnside, another inmate seeking to escape. In their efforts to explore the island and find the means to leave, the pair finds themselves confronting the island's commander, Alfred Ashford.
Both Claire and Steve find him to be mentally unstable as a result of him switching between two personalities - his own, and that of his twin sister Alexia. Eventually, the pair manages to find a seaplane and use it to escape, only for Alfred to pursue them and switch their plane to autopilot, directing it towards another Umbrella facility in Antarctica.
Upon their arrival, the pair finds the facility had suffered an outbreak, and fight their way through the zombies and monsters within to seek a means of escape, battling with Alfred and fatally wounding him. Before he dies, Alfred frees his sister Alexia, who had been in cryogenic sleep within the facility after injecting herself with the T-Veronica virus - an experimental virus the Ashford family had developed 15 years ago.
Awakened, Alexia manages to recapture Claire and Steve as they attempt to escape. Upon learning she had left, Chris focuses on determining where and begins searching the island. In the process of doing so, he comes across Albert Wesker, an independent agent since the Spencer mansion incident, who is seeking to retrieve a sample of the T-Veronica virus. After Chris learns of his sister's whereabouts, and Wesker discovers that Alexia is alive and carries what he needs, the two separately find their way to Antarctica.
Once there, Chris frees his sister and helps her to search for Steve, only for them to find that he had been experimented with and injected with the T-Veronica virus.
After mutating, Steve attempts to kill Claire but fails, regaining control of himself to turn on Alexia, who then inflicts a mortal wound on him.
Before Steve dies, he confesses his love for Claire. Meanwhile, Chris and Wesker confront Alexia. In the resulting conflict, Wesker escapes and manages to retrieve Steve's corpse for further experimentation, while Chris manages to defeat Alexia and escape with his sister before the Antarctic facility self-destructs. With the success of Resident Evil 2 in , Capcom began more Resident Evil projects across multiple consoles. After producer Shinji Mikami and his team learned they would be unable to port the game without making a large sacrifice to quality, Mikami was asked by his leadership to create something else for Sega fans, and so development began on an original game.
When Mikami asked for more time to develop the game, he was told it would need to have a better technical quality, making Sega's upcoming Dreamcast more appealing.
This title was originally intended to be a spin-off with the Dreamcast title to be the true sequel. According to IGN, Sony bartered for limited exclusivity on the 'Resident Evil 3' title, and thus the side-story was branded as Resident Evil 3 and the true sequel was labeled a spin-off and later titled Code: Veronica. Code: Veronica 's story, setting, and artistic design strayed away from the series standard. While previous games are set in the United States and have a corresponding American feel to them, Code: Veronica is set in the Southern Ocean and Antarctica and carries a European gothic horror inspired design.
This is made clear in the environments which feature gothic architecture and art in addition to central European carvings and German-style weaponry. In addition, the gothic feel is emphasized through the story. The horror in Code: Veronica is driven by this story which follows a crazed man and the fate of his noble bloodline.
The story is told partly through a lullaby, and this method of storytelling is intended to bring out European operatic undertones.
This contrasts to previous games in the series which were driven by the panic elements from American horror films, such as monsters and zombies. Those interested in guns worked solely on gun designs while those interested in environments were sent to photograph houses and castles for research.
During in-game cutscenes, the polygon count is increased to nearly 2, polygons, especially on character faces. This characterization is emphasized by her ability to dual wield sub-machine guns, and also by the opening cinematic which features her in a John Woo-inspired action scene.
By the time Resident Evil 3 was released, development on Code: Veronica was nearing completion. Much of Code: Veronica 's person development staff was outsourced because Capcom resources had been tied up working on Resident Evil 3.
Capcom Production Studio 4 still handled art direction and character design. Code: Veronica was confirmed to be in development as early as August Capcom of Japan stated that they were hoping to sell the game to roughly one third of all Dreamcast users, which they estimated would total to around one million copies. Journalists were skeptical if this was only the initial shipment, or evidence that Capcom overestimated sales of the Dreamcast, given their initial sales estimate was one million.
However, delays pushed the project back to early Code: Veronica was released in February However, whatever it is, it sounds exciting.
Meanwhile, the insider also alleges that Resident Evil 8 will be in first-person, which echoes what we've previously heard about the game. Meanwhile, it's also relayed that it won't be exclusive to VR. Lastly, and perhaps most interestingly, Aesthetic Gamer notes that there isn't a remake planned for Resident Evil: Code Veronica at the moment. Of course, this could change in the future, but for those hoping to see the Resident Evil spin-off remade, this will surely be disappointing news.
The insider claims that a new Resident Evil game release within a year of Resident Evil 3 Remake , but if it's not Resident Evil 8 or a new remake, it's unclear what it could be. There have been a few rumors of an experimental spin-off, but for now nothing substantial has come out about this supposed game. That all said, all of this should be taken with a grain of salt. While the source in question has proven reliable in the past, everything here is unofficial.
Further, even if everything here is correct, it's also subject to change. Anyway, as always, feel free to drop a comment letting us know what you think. What do you want to see next from the survival-horror series?
Meanwhile, while Capcom hasn't announced Resident Evil 8 , plenty of games have been confirmed for the next generation of consoles. For more on some of these games, be sure to check out our new list of every PS5 game confirmed so far.
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