Please see the instructions page for reasons why this item might not work within Fallout: New Vegas. Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. This is my Mod List, it comes with detailed instructions, so even a beginner would have no issues, it covers graphics and game play, and at the end I have provided a conflict resolution patch and pre-generated lods.
This item has been added to your Favorites. Created by. Goonz Offline. Languages: English. Guide Index. Don't Forget to Rate The Guide.
Gameplay Video. My Discord Server. Clean Install. Mod Manager. Good Modding Tips. Before You Download Anything. Instructions for using the guide. Hard Requirements. Stability and Bug Fixes. Quality of Life. Extra Content and Gameplay. NMM sometimes doesn't extract everything if it's not run as admin. You could uninstall and reinstall the mod while running NMM as admin or just extract the models to the right folder yourself from the Fomod file of the mod.
Last edited by Dustin81 ; 13 Jul, pm. Kirus View Profile View Posts. If you are referring to this file below.. Then you do not "Activate" it using Nexus Mod Manager. Fallout - All FNV!. Last edited by Kirus ; 13 Jul, pm. Might take a few minutes. Name the mod "Patchus Maximus". IF you do, follow the below steps. Locate the beginning of the argument. If PatchusMaximus still freezes, check to make sure that this is typed in correctly. Do not copy and paste my argument, it will not work for you.
Watch for any errors. Pay careful attention to 8a and 8b. Right click, and choose select all. Activate this mod. Open it, and copy the contents back to the original window. Close Mod Organizer. For now, this guide is completed. A few disclaimers: 1 this guide does not guarantee a crash free game. There will be a balance between beauty and performance.
If your performance isn't where you want it, make a post on the support thread for this guide, and we can discuss options to help increase performance. Adding more armors and clothes is okay, just make sure to re-run Patchus Maximus every time you add some.
While Anatrax is out she allowed me to make a few changes. I can't change perfection of her tutorial however there are a few mods that might help add a bit of fix or features not mentioned in the tutorial and suggested by various members here.
Your results will vary. I suggest you run the tutorial first for awhile clean in a profile to test it out to be sure all is functional before adding any thing from the following. The above is a simple fix for the message box for those that use a keyboard.
I have been using it for the longest time. I find it is quite reliable. It was also suggested by begalund. The above is basically the same as the Better Message box mod.
It fixes a few minor issues with the dialogue access using a keyboard and mouse. Also suggested by begalund and used by yours truly for a very long time. The two suggestions above should only really be added if you have any difficuty accessing the Message Box or the Dialogue with the mouse. Meaning it select others options that you aren't wanting.
If you are satisfied with the game as it is This one was suggested by Vortec and used by me most of my personal load orders but not with the current tutorial setup He suggest it for a "must have for the Legacy of the Dragonboarn Mod. Again your results may vary so create a new profile and test it to see if it is stable for your personal setup of mods and rig. Different setups and even different equipment will net different results. The only one that can say if it works good enough for you Edit: Anatriax states that these above should be installed in this tutorial.
Thanks, guys. Updating and condensing. First posting will be on LL, unfortunately. I remember your first guide, it made use of Sexlabs Framework. I'm guessing that won't work with this setup?
PS: Feel free to delete this post if it shouldn't be here, or should be elsewhere should I say. She isn't very active and stated I could make a few comments on her tutorial as needed in her absence. I had some of Sexlabs on the test version of her tutorial slightly before the final polish and it worked. Keep in mind that it is even more stressful on the system and your results might be undesirable depending on your rig you are using.
Sexlab has many scripts and they are running at the same time as some of the tutorial setup not to mention textures etc, etc. Then create a new profile and then install Sexlab and a few select mods keep it low the ones that you must have, don't install the entire library of Sexlab mods over on LL. Check it out and make a few tweaks on location in the MO install left side and the load order if needed right side and see what you are able to do.
Feel free to come back and show your load order and work and mods you are using Sexlab so that others can follow and work on their load orders and include Sexlab as well. Ok - I'll give Sexlabs a bash - I wasn't sure if I could use it, as a lot of the mods are cbbe oriented. I did try installing Better Vampires 8. Just in the process of reinstalling the mod.
I did read somewhere, someone had the same problem, and they seemed to think it had to do with some left over loose files from a previous mod. Wish I knew which though Depending on your desires, you might have to changed out some components that she suggest with the tutorial.
In the case of the Bodies you would have to be sure you are dong the best and have the best set up. Determine if it is better to install over, after in MO or unclick and install your favorite bodies and armors. Remember to changed out of the other armors as needed. With the game manual install or previous game install It will re-fresh the game and get rids of those pesky loose files.
Feel free to indicate your changes when you come back with a Sexout build. Let people know what you learned and what you are using so that they can use your suggestions as a roadmap to get their Sexlabs action on. I suspect there are some suspect mods Albeit, updated versions. I pulled a MO profile from about the time of this tutorial and had lots of problems with some new mods. It ended up that I needed to refresh all the mods. I think it had to do with time perhaps some bit rot or something.
ONce I updated them even if they didn't change the game started to be more stable. Might be the same with you. Also I don't read Papyrus Perhaps someone could see something there, but I know I can't. Seems to run alright for the most part - just these unexpected ctd's now and again - I've not been able to put a pattern to them. And yeah - several of the things in Anatriax's guide didn't work for me - there were a couple of dead links - wish I'd noted them down, and several of the mods have evolved a few versions since.
I've often found certain versions work better than others, or certain versions cooperate better with other mods than some. It's trial and error largely - but Anatriax has given us the infrastructure. I might just run through all the mods and re'install them, make sure they're up to date. PS: I've included the latest log as it just now crashed, in the hope someone reading this might be able to make sense of it. Yes, there is a need for an update but she hasn't created one.
However, it is a good start for someone to do some research and give an idea on how to approach the task of extreme modding of Skyrim.
Random crashing could be just stress due to the large amount of mods and scripts you have. Might not be able to do any better than that. However, I don't know how to read the log. Hopefully someone could take a peek at at and give some ideas. Had some problems with DyndoLOD for example. The one that's available is obviously a later version. Actually you can't run it from withou MO at all. You need to run it externally altogether.
Therefor there will also be no data in the overwrite folder. And you also need to deselect the previous version of Dyndolod if you happen to have one - or delete it. Found all that out by trial and error. Just as one example. Good info. I am sure it will help someone trying this tutorial..
Might help her if she starts reworking the tutorial as well. No problems, sorry I can't help more. I basically stopped modding Skyrim using old setups here and there when I get a urge and then shortly later, stop :P so I don't know anything about updates or newer versions of mods unless they happen to be due to my needing to update for some reason what I have.
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Share More sharing options Followers 0. Reply to this topic Start new topic. Prev 1 2 Next Page 1 of 2. Recommended Posts. Anatriax Posted March 26, Posted March 26, Link to comment Share on other sites More sharing options Anatriax Posted March 27, Posted March 27, Now we're going to get some tools to help with modding, and with performance.
If you are unfamiliar with Mod Organizer as a whole, watch the following video:. Anatriax Posted March 28, Posted March 28, edited. If you decide to do this, please note that you will have to load BSAs through dummy plugins. The Data tab provides an overview of how the Skyrim Data directory is seen when a program is launched through Mod Organizer. The File column tells the name of the file and the Mod column tells us the source of the file.
If the name reported in the Mod column is colored red, another mod is active that would have provided the same file, but the mod reported in red is currently overwriting that file. If you hover over the red mod name, it will tell you where the conflicting file is located.
Ticking Show only conflicts at the bottom of this tab will cause it to only display files that have conflicts between mods. The context menu in the Data tab accessed by right-clicking provides several useful options. The Add as Executable option is useful to add applications installed to the data directory quickly to Mod Organizer's list of executables.
The Hide option will add a. The Write to file option will create a text file listing every single file in your virtual data directory and its source. It will present you with a Save As dialog box, to which you can type whatever name you want for the filename. It is suggested to add a. The Refresh option, as well as the big refresh button at the top of the tab, will check for any changes and make sure what you are seeing is current and accurate. The Saves tab displays your saved games.
Hovering the mouse over a save brings up information about that save, including which ESPs used in the save are missing from the current profile. The image at the right shows a save with no missing plugins, the text: Missing ESPs , is just the header, not a statement of the save condition. Right-clicking and selecting Fix Mods This provides a simple way to put all your mods for any particular save back into their original configuration. The Downloads tab is where all mods downloaded through Mod Organizer are stored.
To learn more, visit the Downloading Mods tab. General Settings. To configure new categories, go to Settings and click Configure Mod Categories button across the bottom of the General tab. You will get a new window with the existing categories listed. If you cannot see all of the information in this window stretch it by dragging the right or left edge out a bit.
You can do the following in this window:. Single-click on a category to select it. The entire row will become highlighted. To add a missing category, right-click on any of the existing categories to get a little pop-up that will let you add or remove a category. Click the Add entry. A new blank category will be created above the highlighted category.
MO will assign a new ID to the category with "new" as the name for it. To add the missing Nexus category, go to the Nexus main page , hover over the Files button at the top of the page, and then select Categories to open the Categories page. To get Nexus IDs, hover over one of the categories and somewhere in your browser you should see the link preview. Go back to MO and highlight your new category. Double-click on the Nexus IDs field and enter the number you got in the previous step.
Double-click on the name field to rename from "new" to the category name you want to use. You may have noticed that some categories have nested sub-categories. You can do this from the same dialog as above. To nest a category you have to specify its Parent ID, the last column to the right of the window. If at any time you want to remove a category, highlight it, right-click and select remove.
Various settings for some Mod Organizer plugins can be set in the Plugins tab in Settings. To learn more, see the MO Plugin Extensibility section. Mod Organizer MO can be extended in a few ways through plugins. There are currently three kinds of plugins: extensions, installers, and tools. Extensions add to the capabilities of Mod Organizer by adding support for other coding languages. Mods are packaged in many different ways. Installers allow MO to handle these different types of archives.
These plugins usually work similar to stand-alone tools, but they can interfere with the main MO application e. Here are any plugins that have been blacklisted so that they are not enabled. Plugins may become blacklisted if MO detects that they might have caused a crash. Use the delete key to remove any entries. Third Party Programs.
When you use Mod Organizer MO , all other programs that work with mods i. The same is true for all launchers you may use e. Some of the well-known tools for the games supported by MO are automatically detected and added to your list of executables.
Other tools must be added manually. A list of automatically detected tools are shown at the end of this page. To launch a game after it has been added to MO's list of executables, select the application from the drop-down list on the top right and click Run. When you open the Modify Executables dialog by clicking the gears button, several fields present themselves:.
Some executables are added to your list of executables if they are installed at their default location. MO does not search the filing system for them. All of them need to be in the game's base directory i. Originally BOSS was supposed to be installed inside the data folder. Later that was changed so BOSS got its own directory; therefore, there are two locations MO looks in currently: the BOSS folder inside the game's base directory and the data folder inside the base directory.
Problem: An error occurs launching the application saying, "This application could not be started. Do you want to view information about this issue? General Solution: Check the application's mod in the Left Pane modlist. Problem: Launching an application fails. Mod Organizer locks for a few seconds, but then simply unlocks and does nothing. Probable cause: The application is installed as a mod in Mod Organizer, but is unchecked in the Left Pane modlist.
Problem: Launching an application produces an "Elevation required" message. Probable cause: The application being launched requires administrative permissions. General Solution: Click the Yes button if you trust the application to have administrative privileges. Problem: The application launches correctly, but fails to use the custom argument s entered in the Modify Executables dialog.
Probable Cause: You are launching the application from a shortcut that was created before the custom argument s were added. General Solution:. BodySlide 2 and Outfit Studio. The Creation Kit should be automatically detected and added to the executables list upon first startup, so there is no setup necessary. Using the Creation Kit with MO is a bit complicated currently, however, for the following reasons:.
If for whatever reason the Creation Kit is not in your list of applications, you may add it manually by doing the following:. What you see here is what MO exposes to all programs started from inside MO, including Skyrim itself. The same is true for the other three non-free DLC's. When you navigate to the directory where the regular skyrim. Its also possible to edit both ini files.
Now each time you want to run LOOT, simply select it from the drop-down menu at top right and click Run. Skyrim Script Extender should automatically be detected and added to executables.
If for whatever reason it is not detected, it may be added by doing the following:. To add any SkyProc program to executables:. Problem: Patcher failing due to esps sorted incorrectly throws an error saying something akin to missing master.
Probable Cause: You have an esp in your load order which requires a master which currently is lower in your load order than the esp requiring the master. Problem: Patcher failing, throwing an error saying it cannot find something, or some other random error.
Probable Cause: Java is out of date. Problem: Patcher failing, throwing an error related to memory. Probable Cause: Java is running out of memory to perform the operation. Possible Solution:. To add xEdit to executables:. Wrye Bash comes in two variants: standalone and Python. The standalone version may be added to MO like any other program, however you have to set python. Mod Organizer MO allows the user to create shortcuts to launch applications through it.
To place a shortcut on the Toolbar or to remove it if it is there already :. By default, Start Menu and Desktop shortcuts created through Mod Organizer display its icon and not the icon of the application to be launched. This can be changed by altering the shortcut's icon settings. To do so:. It is possible to make a shortcut profile-specific. This only works for Desktop and Start Menu shortcuts.
If this is done, it will only run in the profile specified. To create a profile-specific shortcut:. To go to your newly created profile s , simply select it from the drop-down list at top left. Alternatively, you can access the Profile drop-down list by pressing F4 currently only works when you first activate the MO window. The Local Saves option allows you to keep saves separate from other profiles, rather than all mixed together.
Checking Local Saves will make the game look for saves in your profile's save folder instead of the default location. Clicking the Transfer Saves button will allow you to copy or move characters into the profile. MO takes copy of the game INI files upon first launch. Mod Organizer allows you to backup your profile's modlist in the Left Pane and restore it if the need arises. To backup your profile's modlist , click the Create Backup button to the right of the profile drop-down menu.
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