Thanks to all the friends who gave us valuable comments and suggestions! Asset Bundle can divide the resources in a project into modules according to the wishes of the developer, and divide the resources with different needs in different scenarios into multiple packages. This reduces the time required to download and load a game for the first time, and can also be copied across projects.
Asset Bundle also provides priority, compression type and other related settings to optimize the package and loading of the Asset Bundle. For additional details, please refer to the Asset Bundle documentation and the Load Asset Bundle documentation. Asset Manager is newly introduced in Cocos Creator v2. It has the function to load resources, find resources, destroy resources, cache resources, asset bundles and so on. Asset Manager has better performance, easier-to-use APIs, and stronger scalability.
It mainly provides the following new features:. For details, please refer to the Asset Manager documentation and the Dynamic Loading documentation. For details, please refer to the Blending Mode of System Fonts documentation. The editor further supports the compression texture limitation of more mini game platforms. Just add the compressed texture format in the Mini Game item to set the compression of multiple platforms including WeChat mini games , OPPO mini games , Vivo mini games , etc.
Please see this GitHub issue. For details, please refer to the Hot Update Sample Tutorial. This component will adapt the layout of the node where it is located to the safe area of the mobile phone with a special screen. It can be adapted to Android and iOS devices. For details, refer to the SafeArea Component documentation. Note : Starting with Cocos Creator v2. There will no longer be a separate Cocos Creator installer provided.
Please download and get acclimated with Dashboard soon. Developers can access the service with one click inside Cocos Creator. After accessing the service, you can manage all cloud functions in the cloud function panel, including operations such as adding , deleting , and synchronizing. For more details, please refer to Tencent Cloud Development documentation. Mini Game Online Battle Engine MGOBE provides room management , online matching , frame synchronization , status synchronization , etc… Developers can quickly build networked, multiplayer interactive games.
Developers can access the service with one click from within Cocos Creator. In-depth optimization for different scenarios including covering games , social networking , entertainment and other pan-Internet industry application scenarios. GME includes real-time voice , voice message , text-to-text , and voice analysis services to meet diverse voice needs.
For more details, please refer to Game Multimedia Engine documentation. Note : If you prefer not to use Dashboard now, you may still download Cocos Creator v2. Starting from v2. After opening, the shadow will not have hard edges, the effect is more soft and natural. Starting with v2. If the SpriteFrame is 9-sliced , the corners will also remain unscaled while the other areas will be repeated.
In order to further improve development efficiency, we optimized the loading speed of scripts during web page preview in both the engine and in project code. When the custom engine feature is turned on, or when using a mobile phone to preview, developers get a really smoother experience. This update, brings accesses the new Cocos Dashboard system, which can uniformly help upgrade and manage multiple versions of engines and projects at the same time! Everyone can upgrade and manage multiple versions of Cocos Creator.
In addition, unified project management and a creation panel is integrated, which is convenient for everyone to develop projects with different versions of engines at the same time.
You can choose to use a different version of Cocos Creator when creating a new project:. After upgrading to 2. In the old version, if the case of the path does not match the actual file, there may be some potential errors which may not be manifested. We recommend that projects experiencing this issue correct the capitalizations. After a long period of development and preparation, and after a memorable Spring Festival, Cocos Creator v2.
At the same time, the material system has been upgraded from the experimental version to the official version, which can greatly improve the expressiveness of a game. It is recommended that all developers upgrade! For detailed steps on platform access, please refer to Publish to Qutoutiao Mini Games. For detailed information, please refer to the Physics 3D documentation.
Builtin is a physics module with only a collision detection system. For detailed information, please refer to the Physics Select documentation.
The implementation of 3D particles is basically the same as Cocos Creator 3D. It is powerful and supports debugging in the editor. There are currently dozens of modules to choose from, including Shape , Color , Velocity , Size , Sequence Frame , Trailing , and so on. For detailed information, please refer to the Particle System 3D documentation.
After a few iterations, it has upgraded to the official version! This version of the Effect compilation syntax is consistent with Cocos Creator 3D. Developers who have customized materials in the previous version of Creator can try to upgrade to the official version according to the documentation.
If you encounter difficulties, you can post on the forum for help. The features of the new version of the material system are as follows:. For detailed information, please refer to the Materials documentation and the Effects documentation. When playing skeletal animations, developers often need to mount nodes on a certain part of the skeletal animation to achieve the effect of linking the node with the animation.
In Creator v2. The node will follow the animation and transform it to achieve the effect of the hanging point. You can also add collision components to the node to achieve collision detection! For detailed information, please refer to the Spine documentation.
In Cocos Creator v2. The usage of the skel format is the same as the original JSON format, but the file is smaller and loads faster! In the build panel, if you have successfully built the project before, you can check Build script only for the second build. The checked build will reuse the engine and resources that were built last time, and only recompile the scripts, which will greatly facilitate debugging!
This is a very popular feature in the community, thank you very much for suggesting it. Please see below for a subset of improvements. The Cocos Creator team has worked hard to release v2.
Your encouragement and feedback keep us motivated and provide confidence to make the decisions to move Cocos Creator in the direction to become the number 1 choice in game development environments. Cocos Creator allows developers to enjoy creating amazing games and distributing them to a variety of platforms.
Cocos will, as always, optimize the performance and user experience of our products. This release brings a large number of experience optimizations, defect repairs, and performance optimizations. At the same time, support for Alipay Mini-Games has been added. It is recommended that all developers upgrade after performing the necessary technical evaluations and after upgrading their existing projects for safe-keeping.
Please do not skip these steps. Mini-Games are insanely popular and many platforms are starting to support them. This opens up many new revenue opportunities. Alipay , an e-commerce giant recently added support for mini-games. The game engine plug-in is a new feature of WeChat version 7. This can greatly reduce the download time of games.
This plug-in is now integrated into Cocos Creator v2. Developers only need to check Allow engine separation in the Build panel, and then build the release normally, without any other manual operations. Cocos Creator officially supports releasing to the new Alipay platform. For detailed steps refer to Publish to Alipay. Alipay is currently being opened and is a prime target for future opportunities.
This version will integrate Alipay games. The Cocos Creator team has been hard at work ensuring that your games perform very well on each platform we support. All Cocos Creator developers should consider upgrading to this latest version. In this version, we have significantly upgraded the rendering engine and achieved tremendous performance improvements on native platforms, surpassing the speeds of all previous versions of Cocos Creator , Cocos2d-js and Cocos2d-x.
We also compared previous versions of Cocos Creator , Cocos2d-js , Cocos2d-x and Cocos2d-lua to ensure we were testing in a broad spectrum, to provide the most accurate data. The results:. In addition, Cocos Creator v2. This means the actual game play experience will be really smooth. To enable this feature, you simply check the enableAutoBatch attribute on the Mesh Renderer and the engine will automatically batch based on the material used, as well as the Mesh vertex format and Primitive Type.
For better optimization, it is recommended that you enable this option only for models that can be batched and have a small number of vertices. This format uses a similar method to etc. After compression, the texture height will be twice that of the original image, thus avoiding the problem of low image quality in the conventional PVR RGBA format.
Allow users to customize the webpage used for browser preview in a way similar to custom build templates. See: Custom Preview Templates. We have added an ambient light setting to the Light component for basic lighting of 3D scenes.
This is often used to solve the problem of blackout of the back surface of the model. For more detailed information acceleration mode , refer to the property descriptions in the documentation. Grid rotation, grid animation, image layers, layer offsets, and object group text are now supported. Supporting multiple Tilesets in a single layer is also now possible.
It also supports adding child nodes to the scene and creating an occlusion relationship with the map. And fixed the problem of rendering errors after a single map vertex exceeds For details, see TiledMap Component Reference.
We added a width adjustment function to the Property inspector to solve the problem of incomplete display of attribute names on some components.
Now users do not need to greatly adjust the size of the entire panel, just drag the dividing line to the right of the property name to freely adjust the split ratio. Since the release of Cocos Creator 2. Therefore, we plan to reduce the maintenance of the 2.
Six months has passed since the release of Cocos Creator v2. The development teams effort will be spent on Cocos Creator v2. The v2. At the same time, this version also incorporates all the changes in v2. Previously we had always positioned v2. However, v2. Now we officially recommend that all v2. Projects upgraded from v2. Cocos Creator officially supports publishing to Xiaomi Mini Games.
For detailed usage, please refer to Publish to Xiaomi Mini Game. Cocos Creator officially supports publishing to Cocos Play. Access to all new features. You could edit photos and videos at the same time. Only with a few steps, you could easily edit your selfie videos like face retouch,smooth skin, slimmer waist and longer legs.
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